Page 1 of 2
[LIVE EVENT] Glam Mansion
Posted: 01 Jan 2020, 09:10
by mockingbird288z
This is a 9 day live event.
Stations
- glassware.JPG (53.66 KiB) Viewed 6620 times
We still have to progress through the personal prizes to unlock the different craft stations to use. So while you may have them in your inventory they are unusable until you unlock them again.
- craftingstationlocked.JPG (34.84 KiB) Viewed 6620 times
Prizes
Requirements
Candles - 27,200
Pottery - 81,570
Jewelry - 67,300
Glassware - 36,000
CCs - 795
Restocking
7 actions are stocked when you purchase a station from the home store.
After those 7 are used it takes 2.5 hours to restock it for 9 uses or 10 SPs to restock for 18 uses. If you are using SP it is better to pay the 10 to get 18 uses as speeding up the 2.5 hour takes 9 SPs.
- restocking.JPG (50.87 KiB) Viewed 6620 times
Placing a station into your inventory will take away any stocked uses left in that station. If you want to move a station to another lot it is best to do it when it has 0 stocked uses left.
Re: [LIVE EVENT] Glam Mansion
Posted: 01 Jan 2020, 09:13
by ErinPW
Here are the requirements for this event:
Requirements
Candles - 27.200
Pottery - 81.570
Jewelry - 67.300
Glassware - 36.000
CCs - 795
Re: [LIVE EVENT] Glam Mansion
Posted: 01 Jan 2020, 09:15
by mockingbird288z
ErinPW wrote: ↑01 Jan 2020, 09:13
Here are the requirements for this event:
Requirements
Candles - 27.200
Pottery - 81.570
Jewelry - 67.300
Glassware - 36.000
CCs - 795
Thank you!!!
Re: [LIVE EVENT] Glam Mansion
Posted: 01 Jan 2020, 15:10
by Kem123
Hmmm why so little glassware? Wonder if it's going to take longer than usual to unlock the stations.
Re: [LIVE EVENT] Glam Mansion
Posted: 01 Jan 2020, 19:09
by bloodredroses01
Re: [LIVE EVENT] Glam Mansion
Posted: 01 Jan 2020, 20:40
by ErinPW
The milestones will give 58 CCs (2x 3, 2x 4, 2x 5, 2x 7 and 2x 10) plus 1 every 24 hours and 32 + 10 after completing the daily goals.
Here are screenshots of the prizes in home store.
The first item of each is free.
.
The following items are unlocked with the Glam Mansion.
The first of each display is free, but there's no free villa white bifold double.
Re: [LIVE EVENT] Glam Mansion
Posted: 01 Jan 2020, 20:52
by SKatF
I'm a middle class wage slave so am clueless about the luxury lifestyle but the Glam Mansion has me wondering whether it's a house or a museum or a jewelry store. Do the wealthy really live in houses full of display cases?
Re: [LIVE EVENT] Glam Mansion
Posted: 02 Jan 2020, 01:30
by Butterfly
ErinPW wrote: ↑01 Jan 2020, 09:13
Here are the requirements for this event:
Requirements
Candles - 27.200
Pottery - 81.570
Jewelry - 67.300
Glassware - 36.000
CCs - 795
Thank you ever so much !
Re: [LIVE EVENT] Glam Mansion
Posted: 03 Jan 2020, 17:41
by Desiree
Thanks for the info, and for including the prices of each item! Really helps me know how much effort to put into completing the event, and prioritizing which items to unlock. I wonder if they are seeing a drop off in completion of events since they made the item prices so high?
Re: [LIVE EVENT] Glam Mansion
Posted: 04 Jan 2020, 15:05
by randy_thrandy
SKatF wrote: ↑01 Jan 2020, 20:52
I'm a middle class wage slave so am clueless about the luxury lifestyle but the Glam Mansion has me wondering whether it's a house or a museum or a jewelry store. Do the wealthy really live in houses full of display cases?
I feel you!
I can't attest to how the rich live either but i might be able to help with the guessing ... i think it's some sort of a nouveau rich place?? the kind that have gotten into money less than 2 generations ago so they have a desperate need to display all the expensive trinkets in their house and invite everyone who
means anything over so they can marvel upon them. after all it's hard work getting your family name associated with luxury, right? i mean you can't just take people into your bank and have them look at the cold hard digits, right?
joke aside, i really thought that stuff is meant for players to use in a self-made jewellery store ... it looks exactly like those display cases.